{$CLEO}




{$CLEO .cs}

//-------------MAIN---------------
thread 'SIT9'// ASHWIN

 

Model.Load(8417)
038B: load_requested_models 

:ASHWIN_17x
wait 0 
if 
   Model.Available(8417)
else_jump @ASHWIN_17x 
10@ = Object.Create(8417, 0.0, 0.0, -10.0)
0750: set_object 10@ visibility 0 
Object.SetImmunities(10@, 1, 1, 1, 1, 1)


:ASHWIN_60x
wait 0
0ab4: 9@ < 319
if 9@ == true
then
    if 03CA:   object 10@ exists
    then 
        Object.Destroy(10@)
        end_thread
    end        
end
if actor.driving($player_actor)
then 
    04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR  0.0 0.0 -1.0 
    if 5.6 >= 3@ // floating-point values 
    else_jump @ASHWIN_60x 
    04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR  0.0 -3.5 -1.2 
    01BC: put10@ect 10@ at 4@ 5@ 0.1 
    0604: get_angle_for_point 4@ 5@ store_to 8@ 
    8@ += 90.0 // floating-point values 
    0453: object 10@ set_rotation 0.0 0.0 8@
end 
jump @ASHWIN_60x